AI Insights · Timothy · October 2021
Top 5 Anime Games Performance in Hungary for Q3 2021
Discover how the top 5 anime games performed in Hungary during Q3 2021, including insights on downloads, revenue, and active users.
During the third quarter of 2021, the top 5 anime game applications in Hungary showcased varying trends in downloads, revenue, and active users. These insights, derived from Sensor Tower data, provide a comprehensive overview of their performance.
NARUTO X BORUTO NINJA VOLTAGE saw a mixed performance in weekly revenue, starting with approximately $1.4K at the end of June and experiencing fluctuations, eventually ending the quarter at around $626. Weekly downloads for the game remained relatively stable, peaking at 1.1K in mid-July and settling at around 772 by the end of September. The game’s active user base showed a slight decline from 2K to 1.9K over the quarter.
MHA:The Strongest Hero from A PLUS JAPAN Inc. experienced a notable spike in weekly downloads, reaching over 2K in mid-July before dropping to 176 by the end of September. Revenue for the game fluctuated, peaking at $1.3K in late August and ending the quarter at $324. Active users also saw a peak at 3.5K in mid-July, gradually declining to 1.6K by the end of the quarter.
DRAGON BALL LEGENDS demonstrated strong weekly revenue, starting at $4.3K and peaking at $5K in early July, before a gradual decline to $1.3K by the end of September. Weekly downloads remained consistent, hovering around 300-400 throughout the quarter. The game maintained a steady active user base, fluctuating slightly but generally staying around 5K.
KonoSuba: Fantastic Days had a significant launch impact with over 1.4K downloads in mid-August, but this number dropped to 113 by the end of September. Revenue showed a peak of $518 in late August, decreasing to $102 by the end of the quarter. Active users followed a similar trend, starting at 1.3K and falling to 440.
The Seven Deadly Sins from Netmarble Corporation saw a decline in weekly downloads from 310 at the end of June to 104 by the end of September. Revenue showed a peak at $3.7K in late June, decreasing to $971 by the end of the quarter. Active users remained relatively stable, starting at 1.6K and ending at 1.2K.
For more detailed insights on these trends, visit Sensor Tower.